Almost every creature that has a corrupted effect does not have toxic, meaning that if you’re truly trying to kill your opponent via poison, these aren’t the droids you’re looking for. I don’t really recommend relying on any of the corrupted mechanics to be ‘turned on’ outside Orzhov. Swooping Lookout is another overlooked card in the archetype, but throw a Vulshok Splitter to one of its three arms, and you may change your mind! Corrupted The majority of Boros decks will want to play few to no taplands, assuming you have some one-drops. One interaction that I’ve seen overlooked is turning Cacophony Scamp into a Shock via equipping it with Barbed Batterfist!ĭon’t be afraid to play Axiom Engraver in your aggressive deck not only does it help keep your hand filled with action, it wears Equipment very well. Bladegraft Aspirant also really can improve this deck, giving you a menace creature to cheaply equip as well. Not only is Bladehold War-Whip a great card on its own, when you have multiple Equipment on the battlefield, you really start to see its impact, including free equip costs for Barbed Batterfist. Borosīoros is a pretty straightforward archetype that uses Equipment to keep your opponent on the back foot. It’s an extremely powerful card, even if you don’t end up in Gruul and have to splash it. If you so much as smell a Cinderslash Ravager, drop what you’re doing and take it. A typical path to this archetype is taking a Hexgold Slash or Volt Charge and following with green cards. In addition, there is an Oil build featuring things like Churning Reservoir and Urabrask’s Anointer – there are so many great cards between the two colors that it’s hard to go wrong.Ĭontagious Vorrac is the best green common for the archetype, and one of the few green commons that has much pull. With access to some of the best cards, it can be a hyper-aggressive deck with Evolving Adaptive, Exuberant Fuseling, and Free from Flesh, as well as a bigger build featuring Oil-Gorger Troll, Lattice Blade Mantis, and Incubation Sac. Chrome Prowler is a great addition to the deck, helping control the tempo as well as creating a surprise Eye of Malcator blocker. Mandible Justiciar is one of the best commons in the deck, padding your life total as well as pairing well with cards like Unctus’s Retrofitter and Basilica Shepherd. It mostly comes about with a white opener and pivoting when seeing Cephalopod Sentry, the best card in the deck. AzoriusĪzorius is a bit of a sleeper for most, but it can actually be one of the stronger archetypes. Mono-White and Mono-Green are also viable, but they don’t seem to come together as often, and they really can benefit from an additional color’s support. If you’re short on playables, you can play off-color Skullbombs as well. I’ve played it a few times, and it’s typically very consistent. Red is the deepest color in this set, supporting potential monocolored decks. I wouldn’t recommend playing more than two tapped lands on average. Given the speed of the format, both the Sphere land cycle and Evolving Wilds entering the battlefield tapped are risks that you need to consider when deckbuilding. Prophetic Prism is another fixing alternative, though taking Turn 2 off to show the opponent your rock collection is not the type of play I’m looking for. As the only true mana creature – sorry, Rustvine Cultivator – it’s a card I don’t mind picking up as early as Pick 1, as it will always make your deck. Myr Convert not only can fix, it can steamroll games on the play. Not only can it color-fix or allow splashes, it can often let you trim land from your deck, assuming the little creature will follow through on its promise of moving mountains. Blue is widely regarded as the worst color in ONE, and doesn’t provide much support either, leaving Simic and Dimir as the bottom two archetypes in my opinion.ĭune Mover has been an overperformer. Gruul and Boros are the clear front-runners of the format, both headlined by some very powerful cards like Bladehold War-Whip and Cinderslash Ravager. Outside Best-of-One, there seems to be a pretty solid color balance, with every two-color pair being at least somewhat viable. I don’t want to spend too much time breaking down individual color pairs, aside from outlining what seem to be the best and worst. I’ll break down what I think are the best decks, and the key cards for them. Phyrexia: All Will Be One still offers enough diverse options that the draft is enjoyable, and if you’re not getting steamrolled, the gameplay feels good as well. It may not be as deep as some others, and the main archetypes can often feel somewhat linear. If we take away the main concern of the format (speed), it’s a solid Limited set. average number of turns per game (Y axis).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |