![]() Thu 8:39 pmYou can acquire decoders from High Risk Areas. I have a lvl 50 cargo unit with +27 slots. Save/load or do something in-game to trigger the stats to refresh.Set "Can Be Used With Any Level" to true.(The higher, the grater the stat change.) Like a better way of forcing legendary items to drop. There's a little overlap, but there's a lot there that's not here. Gideon25's excellent table: viewtopic.php?f=4&t=17085 Ship: Name, Modules, & Appearance (Colors/Material/Lights).Player: Credits, level, xp, difficulty.Ignore "Planetary Obstruction" Warning - Exactly what it says it does.Ignore Cruise "Hostiles Detected" Warning - Exactly what it says it does.Ignore Cruise "Obstacle Detected" Warning - Exactly what it says it does.I just found a method for it so here you go.) Unlock All Decals - Unlocks all decals for ship customization.Unlock All Colors - Unlocks all colors for ship customization.The pointer we've captured remains, but it's been freed by the game. This happens when you spend the last point. Add/remove any augmentation modules to update.ĭo NOT edit it when the value is 0. Get Augmentation Module Count - Gets the current augmentation module count.After you change the id, save/load the game and it'll reflect the change.I've added ids for a bunch of the modifiers so you can change them around, some seem locked to certain types of equipment.If you want them to be powerful, give the item a high level. Stat changes don't persist through save/load.Name, level, rarity, amount, ammo, was modified, can be used with any level, condition, overheat duration, etc.Get Hovered Item - Hover over an item to get a pointer to it (unequip before changing values).They still visibly decrease when investing, but close/open the perks menu and you'll see it's unchanged. No Invested Materials Consumed - Only enable when needed.No Crafting XP Required - Unlock crafting blueprints for free.(You still need the resources to start the upgrade.) No Crafting Materials Consumed - Upgrading (modifying) will consume no resources.Infinite Modifications - Upgrading a weapon won't mark it as 'modified' so you can modify it again.Instant Consumable Cooldown - Exactly what it says it does.Infinite Consumables - Amount doesn't decrease on use.Infinite Device Duration - Doesn't affect ultimates, but they will reset instantly with the above script.Instant Device/Ultimate Cooldown - Exactly what it says it does.Instant Missile Lock - You still have to pick a target.Infinite Secondary Ammo - Firing secondaries (e.g.(You still have to wait out the recharge delay.) This may also affect enemy ships. Instant Boost/Shield/Weapon Recharge - As soon as things normally start recharging, it recharges to full. ![]() Infinite Boost Energy - Boost as long as you want.Infinite Weapon Energy - Firing weapons won't drain the ship's energy.Needs reactivation after loading screens (the pointer changes). The outer script gets the pointer, the inner script does the job. Infinite Health - Prevents health from being damaged.
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