Server brand: ~~ERROR~~ NullPointerException: null Level game mode: Game mode: survival (ID 0). Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level storage version: 0x00000 - Unknown? Level generator: ID 10 - topography, ver 0. : Unexpected errorĪt .FBPEventHandler.onTick(FBPEventHandler.java:314)Īt .eventhandler.ASMEventHandler_1944_FBPEventHandler_onTick_ClientTickEvent.invoke(.dynamic)Īt .(ASMEventHandler.java:90)Īt .(EventBus.java:182)Īt .FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:344)Īt .func_71407_l(Minecraft.java:1708)Īt .func_71411_J(Minecraft.java:1098)Īt .func_99999_d(Minecraft.java:398)Īt .Main.main(SourceFile:123)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:497)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Īt gg.Relaunch.relaunch(Relaunch.java:124)Īt gg.preloadEssential(EssentialLoader.java:276)Īt gg.loadPlatform(EssentialLoader.java:114)Īt gg.load(EssentialLoaderBase.java:191)Īt gg.load(EssentialLoader.java:125)Īt gg.(EssentialSetupTweaker.java:35)Īt 0(Native Method)Īt (NativeConstructorAccessorImpl.java:62)Īt (DelegatingConstructorAccessorImpl.java:45)Īt .newInstance(Constructor.java:422)Īt gg.loadStage1(EssentialSetupTweaker.java:111)Īt gg.(EssentialSetupTweaker.java:34)Īt (Class.java:442)Īt .launch(Launch.java:98)Ī detailed walkthrough of the error, its code path and all known details is as follows: MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar)ĭo not report to Forge! (If you haven't disabled the FoamFix coremod, try disabling it in the config! Note that this bit of text will still appear.) (foamfix-0.10.14-1.12.2.jar) Please do tell me if this topic should go somewhere else.Įverytime i tried to load in it wouldnt let me heres the reportĬorePlugin (SmoothFont-mc1.12.2-2.1.2.jar) As of now, this feature would only work as intended if two items are in the anvil, while renaming with only one item in the ui would run vanilla behavior no matter what.Įdit: i wasn't sure if this counts as a suggestion or an issue so i had to choose one. Amongst other things, i planned for a feature that allows users to change the level cost of renaming an item. Feel free to correct me though.Įxample: i'm making an anvil customization mod. I'm working on 1.18.2, so i don't know if 1.19.x is any different, but since anvils have worked like this for the longest time it's probably the same as well. I understand the safety implications, and it does make sense to check if the left item exists before doing anything, but the Anvil can be used even with just one item and requiring the right slot to also be filled cuts the AnvilMenu method in a weird spot where a user doesn't have full control over the block's behavior. Load minecraft, and verify that the changes have been made.AnvilUpdateEvent is called only when both inputs are estabilished. Close the save by clicking the - next to the save name. Once you are done editing, click on the save button. For example, do not enter text into a value with only numbers, or vice versa. Type in the new value, making sure it is the same data type. A small dialog will appear with a text box containing the current value. Once you have found the value to change, double click on it to edit it. If it is in a sub-directory, expand and close it with the + and -, respectively. Use the chart to identify the value that holds the data you want to change. Using the + button, expand the entry called "level.dat", and then the sub-entry "data". Once it is open, browse through the column of saves to find the name of the world you want to edit. Make sure minecraft has no levels open, then open NBTexplorer and wait for it to load. If you have not done so already, download and install NBTexplorer here.
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